Immersive Learning and Creative Practice
Using virtual production environments to make complex, collaborative creative skills observable, repeatable, and available beyond specialized facilities.
- Research question
- Which virtual environments, representations, and learning modes help people build transferable skills in lighting, sound, camera work, and multi-role production?
- Methods
- Instrumented VR training systems, educator-informed scenario design, controlled learning studies, gaze and performance analysis, and evaluation of individual and team practice.
- Impact
- Expands access to production training, reduces dependence on costly soundstages, and gives educators evidence for designing effective immersive curricula.
Related publications
Exploring Gaze Dynamics in VR Film Education: Gender, Avatar, and the Shift Between Male and Female Perspectives
IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2025
- Virtual Reality
- Education
Illuminating the Scene: How Virtual Environments and Learning Modes Shape Film Lighting Mastery in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2025
- AR/VR
- Education
- Cinematography
🏆 IEEE VR 2025 Honorable Mention Award
@article{vr2025scene, title = {Illuminating the Scene: How Virtual Environments and Learning Modes Shape Film Lighting Mastery in Virtual Reality}, author = {Zheng Wei and Jia Sun and Junxiang Liao and Lik-Hang Lee and Chan In Devin Sio and Pan Hui and Huamin Qu and Wai Tong and Xian Xu}, journal = {IEEE Transactions on Visualization and Computer Graphics (TVCG)}, year = {2025}, doi = {10.1109/TVCG.2025.3549189}, url = {https://ieeexplore.ieee.org/document/10916813} }
Transforming Cinematography Lighting Education in the Metaverse
Visual Informatics, 2024
- AR/VR
- Education
- Cinematography
Hearing the Moment with MetaEcho! From Physical to Virtual in Synchronized Sound Recording
ACM International Conference on Multimedia (MM), 2024
- AR/VR
- Education
- Cinematography
Multi-Role VR Training System for Film Production: Enhancing Collaboration with MetaCrew
ACM SIGGRAPH, 2024
- AR/VR
- Cinematography
- Collaboration
- Education
Exploring Stage Lighting Education in Metaverse
ACM Conference on Human Factors in Computing Systems Late-Breaking Work (CHI LBW), 2024
- AR/VR
- Education